In order to hear the sounds, the first step is to make sure that the
http://www.ifarchive.org/indexes/if-archiveXinfocomXpatches.html
Windows Frotz 2002 does not support the sound files as originally released by Infocom. Kevin Bracey
has converted these files into the Blorb resource format. The files can be downloaded from
http://www.ifarchive.org/indexes/if-archiveXinfocomXmediaXblorb.html
Make sure that the Blorb sound resource file has the same name as the
blow whistle waitas the first two commands in Sherlock.
Windows Frotz 2002 does not support the graphics files as originally released by Infocom. Kevin Bracey has
developed extensions to the Blorb resource format to allow the Infocom graphics to be converted into Blorb files,
which can be downloaded from
http://www.ifarchive.org/indexes/if-archiveXinfocomXmediaXblorb.html
Make sure that the Blorb graphics resource file has the same name as the
The graphics Infocom included with these games were originally designed for a screen resolution of 320x200. Since this is much smaller than screen resolutions today, Windows Frotz 2002 has an option to set a factor by which these graphics are scaled. A scaling factor of 2 works well for resolutions of 800x600 and below; for higher resolutions at least 3 is recommended.
In addition, the Atari ST version of Beyond Zork came with a title picture. This picture has been converted to PNG and packaged into a Blorb file, which is available at the link given above for all the other Blorb files. If this Blorb file is present then Windows Frotz 2002 will show the title picture when Beyond Zork starts.